Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – altering the game file


We're going to rename our current main.lua file to maingame.lua and put some additional lines into our game code.

Tip

Be sure to change the filename within your Egg Drop project folder.

  1. Remove the following lines near the top of the code. We'll hide the status bar in another scene that we'll create later on in this chapter. The gameGroup display group will be altered to fit within the Storyboard parameters.

    display.setStatusBar( display.HiddenStatusBar )
    
    local gameGroup = display.newGroup()
    
  2. At the very top of the code, implement Storyboard by adding local storyboard = require( "storyboard" ) and local scene = storyboard.newScene() so we can call scene events.

    local storyboard = require( "storyboard" )
    local scene = storyboard.newScene()
  3. After local loadValue = function( strFilename ), add in the createScene() event. We will also add back in our gameGroup display group, but under the scene's view property. Also, add in storyboard.removeScene( "loadgame...