Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding the new main.lua file


While using Storyboard, our main.lua file is still vital since it is the first thing that Corona SDK looks at to launch an application in the simulator. We're going add some lines of code that will change scenes for our game.

  1. Create a brand new file called main.lua and let's add back in our status bar.

    display.setStatusBar( display.HiddenStatusBar )
  2. Import Storyboard and load the first scene called loadmainmenu. We will create this scene in the next couple of sections.

    -- require controller module
    local storyboard = require ( "storyboard" )
    
    -- load first screen
    storyboard.gotoScene( "loadmainmenu" )

What just happened?

In order to incorporate Storyboard throughout the application, we called the local storyboard = require ( "storyboard" ) module. The scene will be changed with storyboard.gotoScene( "loadmainmenu" ), which is a loading screen directing the user to the main menu screen.