Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


Congratulations! We have a game that is complete enough to go into the App Store or Google Play Store. Of course not using this exact game, but we have learned enough material to create one. It's a great accomplishment to have completed game framework, especially in the short amount of time it took to create something so simple.

Here are some skills you learned:

  • Saving high scores using saveValue() and loadValue()

  • Understanding how to pause physics/timers

  • Displaying the pause menu

  • Changing scenes with the Storyboard API

  • Creating transitions between scenes using loading screens

  • Using a main menu to introduce the game title and submenus

This chapter was an important milestone to achieve. Everything that we have gone over in the previous chapters was applied to this sample game. The great thing about it is that it took only less than a day's worth of development to code. The art assets on the other hand are a different story.

We still have quite a few more things to learn of what Corona SDK...