Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

The wonders of OpenFeint


OpenFeint is a third-party library that enables social gaming features such as public leaderboards and achievements. For more information, see http://www.openfeint.com/.

It is very simple to implement leaderboards and achievements once you are ready to network your mobile game to the public.

You will need to create a user account on the OpenFeint Developer site at: http://www.openfeint.com/developers to integrate its features in your application.

Game network API

Game network allows access to third-party libraries such as OpenFeint, Papaya, and Game Center which enable social gaming features such as public leaderboards and achievements. The API will be able to access those libraries once you implement them in your application. We'll be focusing on the easy-to-use OpenFeint library, which will implement the following features from the game network API.

The following line makes the game network features available under the OpenFeint namespace:

local gameNetwork = require...