Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Optimization


We've gotten through the compiler errors. We've fixed all of the Accessed None warnings. We've used the log to debug our broken code. What else can go wrong? Well, if we're using inefficient code we can start to take hits to our game's frame rate as well. There are a few things we need to avoid doing, as well as a few tools to help us keep our code running quickly. The most important of these is the profiler.

The profiler

Something we might not think about when we start programming is how fast our code is running, and which classes or functions are taking the most time to run. So how do we find out? This is where the profiler comes in handy. It can give us an organized view of exactly where UnrealScript is spending its time. Let's take a look at it.