Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Learning by example


The best way, in my opinion, to go about learning to use CryENGINE 3 SDK is by actually using it to create a variety of achievable genre-specific mini games or prototypes. These examples will then become the stepping stone that will give you the ability to create more complex games using the same skills and functions explored in simplified examples. You should be aware that these examples most likely won't make you millions of dollars, but will rather teach you the tools and techniques required to make your own successful game, should you have the passion and desire to do so.

The relatively straightforward examples in this book will give you a focus to concentrate your efforts as you learn CryENGINE 3 SDK, since attempting to master the engine all at once would be an extremely difficult and a time-consuming task for anyone.

This book will mainly focus on what you can do within Sandbox, but we will still explore the occasional need for external applications, such as 3ds Max and Photoshop. There are countless resources available to learn these applications.

Once you have gone through these examples, you will understand and even feel empowered by being able to create your very own game worlds within CryENGINE 3 SDK.