Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – downloading and opening the sample assets


Having installed the required tools, let's now download and open the source sample assets and to do so we will perform the following steps:

  1. Download the sample assets from the following web location http://www.crydev.net/dm_eds/files/General_Downloads/CryENGINE_FreeSDK_v3_3_5_Sample_Assets.zip.

  2. Extract the contents of this package to the /game folder of your root directory.

  3. Browse to any 3ds Max scene within these samples and open it to ensure it works.

What just happened?

The source sample assets are provided as examples by Crytek. They are very useful as a learning tool and can also be used within your project. There are full characters, vehicles, and vegetation samples that can be used directly or simply as reference to verify the setup of your own assets.