Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – saving our work


Having moved some objects around, we might be happier with the new placement of them, or simply want to save the level for further modification. In order to do that, perform the following steps:

  1. Go to the File menu, and select Save level as.

  2. You will now save your .cry file. Name the .cry file as forest_myedit.cry.

  3. Click Save, and the .cry file will be created.

  4. To save to the currently loaded .cry file quickly, you can use the shortcut Ctrl + S.

What just happened?

We have just reviewed how to save our .cry file, which will, of course, be required if we wish to be able to load our modification again.

The .cry file that we just saved acts as a container for the level. This container can only be accessed by the editor application.

Have a go hero – free your mind

Already with just a few examples, we know enough to be all powerful within CryENGINE 3. As some of the greatest ideas have come about from experimentation, challenge yourself by trying a few things, for example:

  • Use the rotate and scale tools on various entities. Access them using the shortcut keys 2 and 3.

  • Create a prototype platforming game using just dock objects. If you place a series of them at different angles, varying heights, and distances, you can get some rudimentary platforming gameplay.

  • Alternate between moving objects and then switching to game mode to try to jump from one object to the other. This is where the true power of the Sandbox toolset is shown and that's in speed of iteration. You can test your game play in full scale instantly after editing it.