Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – enabling and reading display info


As mentioned previously, this is usually enabled in the CryENGINE Sandbox by default. For any real values to be displayed, however, you need to open a level, otherwise it will just display the values of rendering a blank image.

  1. Open the console within Sandbox using the View menu and selecting Show Console.

  2. Type the r_displayinfo = 1 command. This command displays important information concerning the engine's overall performance. Some of the major values, which you should be able to identify, are:

    • CamPos

    • Tris

    • DP

    • Mem

    • DLights

    • FPS

    These values are important because entire projects set budgets around these values.

    Other than the camera position, if you notice abnormal values or activity in any of these values, you can be sure that you are experiencing some sort of performance loss.

    The most effective measurement of performance is the frame time. The reason for this is that frames per second (FPS) is defined as 1 / frame time and is hence a nonlinear...