In this example, we will create a light clipping box that will restrict a light to a certain area. This is extremely useful when lighting interiors, as spherical lights tend to bleed through walls.
To test the process of using a light box, drag-and-drop LightBox from the Area tab in the Rollup Bar.
Next, add a light to your scene.
In the Lights entity link, add a link to the light box.
The light has the DeferredClipBounds property set to True. Once setting it to True, you will see that the light will be clipped to that volume.
A deferred light that is linked to either a light shape or a light box will be clipped to that volume regardless of whether it is inside the volume or not.