Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – use layer switching logic


The requirements for each level will be different, and thus, to begin with, you should have a populated level open that has entities organized onto different layers.

In this example, we will use layer activation and deactivation to show all the contents required for a particular gameplay section.

Typically when creating levels, they are split into unique sections named action bubbles.

It is a common practice to hide layers that contain action bubbles, which are not being played.

It is possible to activate and deactivate all the entities in a specific layer by using the Engine:LayerSwitch FlowNode.

Note

Even brushes and solids can be hidden/unhidden using this node.

  1. Simply create a new Flow Graph and add the Engine: LayerSwitch FlowNode to the graph.

  2. Next, double-click on the Layer property. This will present you with a pull-down window, allowing you to set what layer should be attached to this node.

    Layer switching needs to be globally enabled in order...