Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - setting up time of day and its basic parameters


Now, the time has come to adjust the overall lighting of our level. The fastest and easiest way to achieve a huge variety of atmospheres and settings is by using the Time of day feature in CryENGINE.

The sun in CryENGINE is approximated by a colored, directional light without distance attenuation. This is important to understand as its properties are similar to that of a regular light, and properties such as color and specular level can be adjusted. There is an important distinction, however, to the sun and other lights in CryENGINE, as the sun uses a technology called cascaded shadow maps.

  1. Open the Time Of Day dialog box from Terrain | Time Of Day.

    Note that when you highlight any of the basic parameters in the time of day dialog, there are key frames set already represented by the small, yellow squares on the timeline in the preceding screenshot.

    This timeline is represented by a 24-hour slider at the top of the Time Of Day...