Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we've found out that gameplay needs an environment in order to take place, and so the creation and design of a level's environment is a critical factor in developing top-quality games. The level's environment is just as important as character design and presents several unique challenges to designers.

Designing levels breaks down into two distinct parts. The first of which is the look and feel of the level's environment, which we've gone over in a good amount of detail in this chapter. The second, which we will explore in the next chapter, is the design and challenge of the play space itself. The whole purpose to this chapter was to provide the space and ambience to host the various challenges of AI enemies, puzzles, and trials within our game.

Having made an interesting environment, let's fill it with some gameplay, using entities and objects essential to making our first game example!