Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating and managing layers


Until now, we have placed all our objects onto the layer created by default upon starting any new level, which is known as the main layer. We will now create some custom layers:

  1. Open Example_5 inside the Editor.exe application.

  2. Create a new Layer by clicking on the add layer icon, as seen in the following screenshot:

    A New Layer dialog box will appear.

  3. In the New Layer section, enter the following parameters:

    • Name = Spawnpoint

    • Visible = True

    • External = True

    • Frozen = False

    • Export To Game = True

  4. Select the SpawnPoint entity and Road created earlier, and switch to the Objects tab within the RollupBar, as seen in the following screenshot:

    In the entity properties, you will see a button for layers as seen in the following screenshot, which at present is set as Main, as both the objects exist on the main layer:

  5. Click on the Layers button, which will reveal a list of the other layers available to place objects onto.

  6. Click again on the SpawnPoint layer, which will...