White boxing is not a common term if you haven't been involved in the development of a game before. The history of the term actually comes from personal computers and server boxes that do not have a name brand, thus being a white box. White boxing in terms of game development is in spirit a similar concept, where a designer models an object using simple primitives, such as spheres, boxes, and cylinders to represent the volume and size of the final object. Most often, designers will iterate on white boxed designs many times as this allows a designer to create, remove, and modify quickly the geometric structures they create to suit their game's design. It is important that at the white boxing stage, designers do not get caught up in the details or even cosmetics of the objects, but rather get the level to a playable state as fast as possible.
CryENGINE 3 Game Development: Beginner's Guide
CryENGINE 3 Game Development: Beginner's Guide
Overview of this book
CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK.
Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++.
Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introducing the CryENGINE 3 Free SDK
Breaking Ground with Sandbox
Playable Levels in No Time
I'm a Scripter, Not a Coder
C++ and Compiling Your Own Game Code
User Interface and HUD Creation with Flash
Creating Assets for the CryENGINE 3
Creating Real-time Cutscenes and Cinematic Events
Immersion through Audio Design
Preparing to Share Your Content
Pop Quiz Answers
Index
Customer Reviews