Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Scripting and the CryENGINE 3


In game development, scripting languages are used primarily to reduce the iteration time of the compile, linking, and running of the executable. In CryENGINE 3, most scripts can be hot loaded during runtime. What this means, is that the property changes similarly to how the Health of an object can be changed without the need to relaunch the editor application.

A great advantage to scripting is that it allows developers from various disciplines such as design, animation, art to work on their particular piece of the game without having to rely on the C++ programmers to change small variables within a game's code. In previous chapters, you have actually already done basic scripting by changing some of the variables of the entities and objects you've placed into the world.

In the CryENGINE 3 SDK, there are principally two different methods of scripting. The first method uses the Lua script language, which will be explained in detail in the next chapter. The second...