Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Lua usage in the CryENGINE 3


In CryENGINE 3, there are various types of predefined Lua entities. These entities can have, attached to them, a script proxy. This appears in the form of a table that can include data and functions. For example, the AI system has behaviors and goal pipes written in scripts. Additionally, several game systems such as the actor, item system, vehicle system, and game rules rely on scripting to extend their functionalities.

Various systems in the CryENGINE expose script bind functions, which allow Lua scripts to call existing code written in C++. Using Lua scripts and entities will be discussed and demonstrated in the next chapter. In this chapter, we will focus on the visual scripting element of the CryENGINE 3 SDK termed Flow Graph.