Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We learned a good deal about scripting in this chapter, but more specifically we focused on the use of Flow Graph. As we saw, Flow Graph is a very useful visual scripting tool as it gives us the ability to very quickly access functions directly within the CryENGINE SDK. We saw that it was made up of component and entity nodes, and that they are stored on entities within our levels. We created a few examples, and also learned the functions and details of some of the more useful flow nodes. Finally, we saw how to debug our Flow Graphs to know exactly what values are being passed and what ports are being triggered in a visual way.

Using Flow Graph is just one level of scripting available to us in the CryENGINE SDK. In the beginning of the chapter, we introduced the Lua scripting language. In the next chapter, we will learn how to make our very own game code and Lua entities. The techniques learned in this chapter will be helpful in experimenting with the custom entity and game code that...