Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Breakpoints, watches, and code


Running CryENGINE with the Debugger attached will help us to find bugs. If the game crashes somewhere, the Debugger will come to the front and tell you in which function the error occurred.

But it is much more powerful than that!

  • You can add breakpoints everywhere in your game code. Once a breakpoint is hit, the Debugger comes to the front and you are able to step through the code.

  • Once the Debugger hits a breakpoint, you can check the values of the variables.

  • It shows you the Call Stack window to see which functions were called before it reached your breakpoint.

  • You can step through the code following each line of code.

  • And much more!