Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a new Flash asset with Adobe Flash


Once you start Adobe Flash, you need to create a new project. Make sure you choose ActionScript 2.0, because CryENGINE 3 only supports AS 2.0.

To make life easier, we will do some initial setup in our new Flash asset:

  1. First of all, we will change the resolution to 1280 x 720. This is a good resolution, because it matches the common aspect ratio of 16:9.

  2. The next thing we will do is change the publish settings to Flash Player 8 and ActionScript 2.0.

  3. Lastly, we will take an in-game screenshot and place it as a guide in the Flash asset. This helps us to design the HUD that will fit to the rest of the game. To do so, we disable the demo HUD that comes with the FreeSDK and disable the debug information in the upper-right corner.

In order to make a nice screenshot:

  1. Start Sandbox.

  2. Load a level.

  3. Jump into the game (press Ctrl + G).

  4. Open the console (press ^), and disable the demo HUD and profile info via the following console variables:

    • r_DisplayInfo...