Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – starting Sandbox and testing your UIElement


Let's follow a few simple steps:

  1. Start Sandbox. You don't have to load a level. Once Sandbox is started you can start the UI Emulator via View | Open View Pane | UI Emulator.

    Note

    On the left-hand side, you'll find the Objects panel. Here you can browse all your UIElements, UIActions, and UIEventSystems. There is also a tab for settings. For example, if you don't want to see the debug info in the upper-left corner of UI Preview (frame rate and so on), you can go to the Settings tab in the left panel, and click twice on the display info checkbox. On the right-hand side, you will find the Emulation panel. With this panel we can call functions on our Flash asset, set variables, and much more. This panel is dynamic, so later we will see how you can attach your functions to this panel to call them.

  2. But let's start with the Objects panel first. Click on the Elements button. A list of all UIElements should appear.

  3. If you double-click on one...