Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

UI Emulator, UI Actions, and FreeSDK example menus


In this part, I want to talk a bit more about the UI Emulator and the example UI Actions for the FreeSDK example menus.

We already used the UI Emulator to test the simple functions of our HUD. But this is not the only thing you can do with the UI Emulator. You can also trigger UI Actions and emulate system events, such as OnSystemStarted, to see if your UI Action flow behaves as expected. For this purpose, you can enable Flow Graph updates on all UI Actions via the UI Emulator.

But first let's have a look at UI Actions.

UI Actions – Flow Graphs to control the UI

If you create a new UI Action, it is basically just a normal Flow Graph that behaves like any other Flow Graph. But there are some differences, which are listed as follows:

  • Although a normal Flow Graph belongs to an entity, this Flow Graph only exists if the belonging entity is loaded. A UI Action is a standalone Flow Graph.

  • Normal Flow Graphs only exist if a level is loaded, because entities...