Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating animation for a skinned character


Having learned in the previous example how to create, export, and skeleton a character, we will now learn the basics of animating it. For this example, you can use your own custom character created in the previous example or open the example character provided.

  1. Open the file named Objects\Characters\agent\SDK_Agent.max.

  2. Now, open the animations.cba file with any text editor, for example Notepad. You will find this file under the game/animations folder.

    In the animations.cba file, each entry is a character animated within the Free SDK. You will notice that developer comments already exist to explain each of the parameters.

    When creating a custom character, it is common practice to copy the definition for a similar character and set the Model File path, Animation Path and Database path to that of your own skeleton.

  3. Make an entry in the animations.cba file (as seen in the example), paying special attention to the Model, Animation Path...