Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - add sound to a weapon


The weapon system of CryENGINE 3 supports various actions, which are used to trigger actions such as animation, effects, and sounds. Within the weapon system, one-shot, tail, and looping sounds are the typical types of FMOD events used.

  1. Open one of the weapon scripts within your game directory. Weapon scripts are stored under \Game\Scripts\Entities\Items\XML\Weapons.

    For this example, we will open the SCAR.xml file in a text editor.

  2. When looking through this file, you will see that there are many actions triggered by game code that have a sound event attached.

    <action name="fire">
        <animation target="firstperson" name="fire_bullets_right_%suffix%01" />
        <animation target="owner" name="shoot" />
        <sound target="firstperson" name="sounds/weapons:scar:fire_single_fp" radius="200" static="1" />
        <sound target="thirdperson" name="sounds/weapons:scar:fire_single_3p" radius="200" static="1" />
    </action>
    <action...