Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

The Monkey toolbox


Every good toolman has a good toolbox. Monkey's toolbox is small but well-equipped. It is basically a combination of two tools and some accessories. The first tool is TRANS, the source code translator. It is responsible for transforming/translating your Monkey source code into code, which can be compiled for each target platform. Basically, you feed it with one programming language and it spills out your code in a different programming language.

The second tool is Monk, the in-built source code editor for Monkey. You can also use other code editors as well, but we will work with Monk in this book, and it wouldn't hurt for you to do the same. A great benefit is that your Monkey installation includes all the source code for the tools, modules, and other stuff. So, if you happen to own a license for BlitzMAX (another programming language) and know what you are doing with it, then you could add features to Monk yourself or change it according to your needs.

The same thing goes for TRANS; you could change it as per your needs. The good thing is that you don't need another programming language. TRANS is self-compiling.

The accessories are Monkey's source code modules. They provide you with all the needed functionality for your games. We will learn more about this module, later on.