Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Which markets exist for your game?


The short answer is many! The long answer is it depends on the platform your game is running on. Let's look at the platforms that Monkey supports at the moment:

iOS

When you build apps for the mobile iDevices of Apple, the only place where you sell these and publish these apps is the iTunes App Store. You need to sign up for an iOS developer account to be able to publish your apps to a device for testing, and also for publishing them on the iTunes App Store.

OSX

Here you have several choices. You can publish an app on your own web space, or sell it through a publisher. Another possibility is the (OSX) App Store from Apple. Again, you have to sign up for an OSX developer account to do this.

Android

As time goes by, more and more options to publish and sell your apps will become available. Besides Android Market from Google, where you need to sign up for an account, there are also markets such as Amazon or, now, Barnes and Noble, where you can try to publish...