Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating the app package


Again, this done in XCODE and with your project. Please open the project in XCODE, if it isn't opened already.

  1. 1. Select the configuration you want to submit. Usually it is Release-iphoneos.

  2. 2. Build the project.

  3. 3. If no error showed up, you should now see the app under the product name you have set in the build/Release-iphoneos folder:

  4. 4. The final step is to create a ZIP archive of this app.

  5. 5. Right-click on the app name and select Compress "YourAppName".

  6. 6. This will create the archive you need to upload to the app store.

What just happened?

You have done it! You have created the distributable app package, which you can upload into the app store. How to do this is explained in the iTunesConnect Developer Guide, which you can find in your developer account.