Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — moving the enemy paddles


Computer-controlled movements, or the so-called Artificial Intelligence (AI) , are sometimes very hard to create. But for a start, we will keep it very simple. And simple will be the key here. Our computer-controlled movement will look like this. One paddle will move with a speed of 10 pixels up and down, the other with a speed of 5 pixels in the opposite direction.

  1. 1. For this, you need to create a new method, called ControlEnemies.

    Method ControlEnemies:Int()
    
  2. 2. Next, we update the paddles' Y positions. As we have two paddles to control, we will use a FOR loop for this, so we don't have to repeat the code. Remember that arrays in Monkey are zero-based.

    For Local ep:Int = 0 to 1
    eY[ep] += edY[ep] 'Update the paddles Y position
    
  3. 3. Next, we will check if a paddle reaches the top wall.

    If eY[ep] < 25.0 Then 'Check if paddles reaches top wall
    eY[ep] = 25.0
    edY[ep] *= -1 'Revers its Y speed
    Endif
    
  4. 4. Now, we will check if a paddle reaches the bottom...