Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — acting on the different game modes


The last thing to add is the need to act to the game modes. We have three modes:

  • 0=Start of game

  • 1=Gameplay

  • 2=GameOver

We want to direct and inform the player about what mode the game is in and how they can start it. Then if the victory conditions are achieved, we want to give a visual response.

  1. 1. The first mode is bound to a new method that we will create now. Create a new method called StartGame.

    Method StartGame:Int()
    
  2. 2. We want to print a message only once; that is why we need the field modeMessage. If it is 0, then we can print this message. If we don't use such an approach, the message will be printed every time we call this method.

    If modeMEssage = 0 Then
    
  3. 3. Now set messageMode to 1 and print a message:

    modeMessage = 1
    Print ("Press P to start the game")
    Endif
    
  4. 4. In this method, we will also check if the P key was hit and set messageMode and gameMode accordingly.

    If KeyHit(KEY_P) Then
    modeMessage = 0
    gameMode = 1 'mode = Game playing...