Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Summary


We covered quite a few Monkey basics here and also programmed our first little game, Pongo. So what did we learn about exactly in this chapter?

  • We opened Monk, the code editor, and learned how to create a project. This is something you will use very often, later on.

  • While we created our first script, we learned how to print messages into the browser during the development of our first game, Pongo.

  • We learned how to read input from the keyboard and draw basic shapes, such as circles and rectangles.

  • In Pongo, we created a very simple computer AI and used a simple algorithm to check for collisions.

Now you know quite a few things about Monkey. But do yourself a favour; also study the documentation of Monkey, and study the sample scripts in the bananas folder. They are a fountain of information.

Next stop, next game!