Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — rendering the cities


To render cities, follow the ensuing steps:

  1. 1. To render the ground, we will draw a bluish rectangle.

    Method RenderGame:Int()
    SetColor(0, 0, 150)
    DrawRect(0, cHeight-40, cWidth, 40)
    
  2. 2. To render all cities at once, call the function RenderCities.

    RenderCities()
    Return True
    End
    

What just happened?

Now, the hard work of creating classes and wrapper functions pays off. It is very easy to implement an object and draw it. Of course, we could have used all the rendering code here, instead of the city class. But this way we can make changes behind the scenes and the mainClass.monkey file doesn't have to be changed.

Save the file and let it run. You should see now a nice blue ground and three yellow cities on top of it. One of them should look like the following image:

Cool! The next thing we will add are the rocket launchers. You want to fire some ammunition, don't you? So here we go!