Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — rendering the bombs


Add a call to the function RenderBombs, inside the RenderGame method.

RenderLaunchers()
RenderRockets()
RenderExplosions
RenderBombs
Return True

What just happened?

We have just implemented a call to our wrapper function RenderBombs. As you can see, implementing new objects into the game is easy.

If you let the game run, you will see some neat bombs falling from the sky, as shown in the following screenshot:

Creating new bombs and checking for GameOver conditions, or new level conditions

Right now, we can update and render bombs. But how do they appear? For this, we need to modify the UpdateGame method of the RocketCommander class. Also, we want to check if the game is over or the next level has been reached.