Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — showing the high score list


  1. 1. Add a method called ShowScoreList.

    Method ShowScoreList:Int()
    
  2. 2. Load the high score list.

    LoadHighScore()
    
  3. 3. Loop through the score list entries, determine their values with GetValue, and fill the text object array via the SetText method.

    For Local y:Int = 1 To eng.scoreList.Count()
    txtHighScore[y-1].SetText(eng.scoreList.GetValue(y))
    Next
    
  4. 4. To show the high score list, set the layerScore layer to active and the layerTitle layer to inactive. Then, close the method.

    layerScore.SetActive(True)
    layerTitle.SetActive(False)
    Return 0
    End
    

What just happened?

To load the high score data from storage and set up our list objects, we can now use the ShowScoreList method. Besides taking care of the loading and storing the values in the list, it will actually show the high score list on the screen.

Activating the shield of the player ship

At some point in the game, we need to activate the shield of the player ship. One such time is at the start of a new game...