Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — detailing the OnObjectUpdate method


The OnObjectUpdate method has one parameter, the object that is updated.

  1. 1. Check if the object is equal to g.player.

    Method OnObjectUpdate:Int(obj:ftObject)
    If obj = g.player Then
    
  2. 2. If the up arrow key is pressed, add 1.5 times the engine delta field value to the object (player) with the AddSpeed method. Also, spawn a player engine particle with g.SpawnPlayerEngine.

    If KeyDown(KEY_UP) 'Speed up
    obj.AddSpeed(1.5*delta)
    g.SpawnPlayerEngine()
    Endif
    
  3. 3. Check if the left arrow key is pressed. Then set the angle, 15*delta degrees relative to its current angle with SetAngle.

    If KeyDown(KEY_LEFT) 'turn left
    obj.SetAngle(-15.0 * delta,True)
    Endif
    
  4. 4. If the right arrow key is pressed, set the angle, +15*delta degrees relative to its current angle with SetAngle.

    If KeyDown(KEY_RIGHT) 'turn right
    obj.SetAngle(15.0 * delta,True)
    Endif
    
  5. 5. Check if the S key was pressed, then spawn a player shot with g.SpawnPlayerShot.

    If KeyHit(KEY_S) 'Shoot your gun...