Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Some development basics


Before we dive into the development of Chain Reaction, we should talk a little about some terms and techniques in game development. After all, you should learn some general things too and not only follow instructions on how to develop a certain type of game. Some of them are important when it comes to game development for mobile platforms.

Frameworks/modules

In the previous chapter, we used a game framework called fantomEngine. As it provides a lot of game-related features that are perfect for the games in this book, we will use it further. But there are different third-party modules that you can use for your game development and enhance the feature set of Monkey, big-time. The following link will bring you to the Monkey module list:

http://www.monkeycoder.co.nz/Community/modules.php.

The newest version of the fantomEngine framework is available at:

http://code.google.com/p/fantomengine/.

Use these third-party modules/frameworks, or build one of your own. Practice makes...