Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — implementing the GetDeltaTime method


This method will calculate the time it took from its last call in milliseconds:

  1. 1. Insert a new method called GetDeltaTime. It will return an Int value.

    Method GetDeltaTime:Int()
    
  2. 2. Compute deltaTime as the result of a call to Millisecs minus lastTime.

    deltaTime = Millisecs() - lastTime
    
  3. 3. Then, add the current deltaTime value to lastTime.

    lastTime += deltaTime
    
  4. 4. Return deltaTime and close the method.

    Return deltaTime
    End
    

What just happened?

To calculate how long it took between two update processes, we created a method that will do just that. Determine the current time in milliseconds, and calculate how long it took from the last time this method was called. The result will be used to determine a speed factor for the engine's update process.

Updating the info text objects

We have two info text objects in the game layer—one displays the current game score and one indicates the FPS value.