Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — updating the OnResume method


In the OnResume event, we will switch back to the settings we had specified inside the OnSuspend method, as follows:

  1. 1. Set isSuspended to False.

    Method OnResume:Int()
    isSuspended = False
    
  2. 2. Then, set the update rate of the game back to 60.

    SetUpdateRate(60)
    Return 0
    End
    

What just happened?

In the OnResume event, we just changed the settings we had specified inside the OnResume event. The engine will now update the game normally. You could also load some settings in the event that you had saved before.

Save your script again. I haven't mentioned this much, but save, save, save! One simple power failure and you will lose hours of work.

So what is next? The game will run, but it won't do anything. By now, you will only see the game title screen.

Hitting the PLAY button does nothing. Why? Because, we haven't acted on it so far. All this will be done inside the engine class, which we will fill with life shortly.

Follow me closely!