Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Summary


This chapter was again a wealth of information, especially on where to use the fantomEngine framework. If we hadn't used that, we would need at least 40 pages more, that is for sure.

So what did we talk about?

  • You learned about how to create buttons and check on touch hits.

  • You have learned to use content scaling for different devices.

  • Using different images for a sprite animation was also covered in this chapter.

  • To automate things, you learned how to use transitions and how to act on them.

  • Collision detection doesn't have to be done always and on all objects. On mobile devices, you have to be careful about your CPU resources.

Ok, that's all for now. See you in Chapter 6, Game #5, Balls Out! and with a new game called Balls Out!.