Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — loading the game sound effects


To load sounds, we will create a method in the game class called LoadSounds. There, we will load sounds for an explosion, a hit sound, and a select sound:

  1. 1. Create a new method called LoadSounds.

    Method LoadSounds:Int ()
    
  2. 2. Load the three sounds called select, explosion, and hit (remember, no file extension!).

    sndSelect = eng.LoadSound("select")
    sndExplo = eng.LoadSound("explosion")
    sndHit = eng.LoadSound("hit")
    
  3. 3. Close the method.

    Return 0
    End
    

What just happened?

We have created a method to load sounds into the game. To load sounds, we used fantomengine's LoadSound method. You don't need to add the file extension to it, as fantomengine will load the one that is right for that platform. In the case of iOS, it is the MP4 file format.

Lay your head on me—the game layers

Think about grouping game objects and then each group is updated and rendered after each other and on top of each other. These groups are called layers.