Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating layers for the game


We will create these layers inside their own CreateLayers method. Follow these steps:

  1. 1. Insert a new method called CreateLayers inside the game class.

    Method CreateLayers:Int()
    
  2. 2. Now, create a new layer for the background, the game itself, and the title screen.

    layerBackGround = eng.CreateLayer()
    layerGame = eng.CreateLayer()
    layerTitle = eng.CreateLayer()
    
  3. 3. Close the method.

    Return 0
    End
    

What just happened?

We have added a method to create new layers. These layers help us with updating and rendering the game in an organized fashion.

Our beloved play field—the background screen

This time, we will compose the background layer. It will be drawn as the background for the actual gameplay.

Buttons—I need more text buttons!

To create text buttons, we will add our own method for it. It will automatically set up a text object that is able to be hit-tested against touches and/or mouse clicks.