Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Some flexible methods for the update process


During the update process, the game will be in a certain mode. At one point, for example, it will create a new game. During this part, it has to load a level map and create the player's powerful machine. Without it, there is no way to push the huge crates around inside the storage area.

It is always a good practice to organize these tasks in their own functions or methods. Maybe you are wondering why I mainly use methods inside classes for this. Well, it is more of a personal preference, as well as a feature, that a method can interface a field of a class to make it easier or shorter, if desired.

Lads and gents… the main actor

The player of this game will control a huge pushing machine. With its 880 horsepower and its hard rubber tracks, you can easily navigate it through the tight corners of the storage space. The wide pusher at the front will grab onto a crate tightly when you want to push it.