Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — getting tile slot IDs


To get tile slot IDs we will create the GetSlotX And GetSlotY methods, as follows:

  1. 1. First add the method GetSlotX into the game class with a parameter of the type ftObject.

    Method GetSlotX:Int(obj:ftObject)
    
  2. 2. Store the x position of the object. It is divided by its width and stored in the local variable xp with the type INT.

    Local xp:Int = obj.GetPosX()/obj.GetWidth()
    
  3. 3. Return xp and close the method.

    Return xp
    End
    
  4. 4. Next, add the method GetSlotY to the game class.

    Method GetSlotY:Int(obj:ftObject)
    
  5. 5. Store the y position of the object. It is divided by its width and stored in the local variable yp with the type INT.

    Local yp:Int = obj.GetPosY()/obj.GetHeight()
    
  6. 6. Return yp and close this method.

    Return yp
    End
    

What just happened?

The two methods that you have added will let you determine the slot positions of a gem inside the tile map.

Setting tile map slot IDs

To simply set the gem IDs inside the tile map, we will create another method.