Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — acting on layer update events


  1. 1. Modify the OnLayerUpdate method in the engine class.

    Method OnLayerUpdate:Int(layer:ftLayer)
    
  2. 2. Check if the game mode is equal to g.gmPlay.

    If g.gameMode = g.gmPlay Then
    
  3. 3. Check if the end time is equal to or smaller than the current Millisecs value. If yes, that means the game time ran out and you must show the 'game over' screen.

    If g.endTime <= Millisecs() Then
    g.ShowGameOver()
    
  4. 4. Add the last score to the score list, and save the high-score list.

    g.eng.scoreList.AddScore(g.score,"---")
    g.SaveHighScore()
    
  5. 5. Close the last two IF checks.

    Endif
    Endif
    Return 0
    End
    End
    

What just happened?

Because we now act on the fact that the time ran out, we can finally play the full game. If everything builds well, you could see this:

Have a go hero — enhancing Treasure Chest

Again, there are things that were left out of the game. For example, an option screen, or a way to remove gems, sounds, effects, and other things, too. Also, you could add some bonus...