Once you are happy with the low-resolution mesh skinning, you may want to apply it to a high-resolution version. The whole point of skinning a low-resolution version of the model is it is more effective than trying to skin the high-resolution mesh, because the lighter mesh performs faster and is easier to control while skinning.
In the scene \Packt3dsMax\Chapter 10\Creature_SkinWrapStart.max
, go to the Manage Layers window
and unhide the Mid_Res
layer to reveal the mesh Creature_MirRes
. Click on Creature_MidRes
and apply the modifier Skin Wrap. In its parameters, click on
Add, and directly click on Creature_LowRes
in the scene. At the bottom of the screen, in the status bar, you'll see a running calculation of the skinning solution as it is applied to the new mesh. After this is complete, drag the time slider to check everything looks alright. Check the Weight All Points checkbox at the bottom of the Skin Wrap parameters, and then click...