Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

3ds Max 2013 CAT data transfer to MotionBuilder


If you are the proud owner of a Kinect sensor (an accessory for your Xbox), you will be able to use MotionBuilder to record yourself moving around using an open source software such as Brekel Kinect, which creates a live capture session you can then characterize and save out as an FBX skeleton or apply to a CAT rig. MotionBuilder is able to adapt or retarget the different proportions of the captured skeleton to a skinned CAT skeleton you need to animate. This is a little bit of fun and is documented by Autodesk's Louis Marcoux (http://louismarcoux.com/) on the Area website where he conducts a great blog (http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect), and in fact, one of the great new features in 3ds Max 2013 is the better interoperability between MotionBuilder and CAT, which can make motion capture data handling much speedier than before. All you need to do is select a rig's CAT Parent, and in...