Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Object Properties – Show Frozen in Gray


Object Properties were mentioned in the previous section, in relation to Display Properties. In the next few sections, commonly used toggles for Object Properties will be discussed.

Freezing objects via Object Properties

This section describes how to access Object Properties to find display controls set for each object individually:

  1. Under Command Panel | Display | Hide By Category, ensure Shapes is not turned off, and make sure the toggle previously discussed, Hide Frozen Objects, is toggled off.

  2. Press H to search for the shape called Canopy Guide. This object helps to indicate the limits of the canopy's rotation; it is bright pink in color.

  3. With Canopy Guide selected, right-click and go to Quad menu | Transform | Object Properties. In a custom quad entry this will show only as Properties... which is how it will appear in PacktUI.ui. You can also access it via the Edit | Object Properties menu.

Note that in the Interactivity section, there are Hide and...