Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Object Properties – Render properties


Besides viewport display properties, you can set render properties in the Object Properties dialog. We'll look at the following examples: turning off Cast Shadows/Receive Shadows, and making an object visible or renderable, or invisible to the camera.

Disabling shadow casting

This section shows how to turn off the cast shadow displayed at render time for a given object selection:

  1. In the scene, search for and select the Chassis object. This is the largest part of the vehicle.

  2. Right-click and go to Quad menu | Object Properties.

  3. In the Rendering Control section, set the first channel, Visibility, from 1 to 0.5. This equates to the See-Through viewport display setting (Alt + X), but applies at render time as well as in the viewport. It is not the same as setting the object to use a transparent material, which is discussed later. It simply fades out the object (in the viewport and at render time).

  4. Click on OK to view the difference and then set the visibility...