Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Moving and rotating objects using pivot controls


This topic covers a very simple operation that you'll use every day. Selecting several objects and moving them around at once presents a few variables, such as the location of the selection's pivot, or whether the transform is local to each object, or based on the entire selection set. There's no setting that works in every single case. You have to flexibly jump back and forth depending on what you are trying to do.

Pivots

A pivot is the point around which, or from which, an object transforms. There are three ways to reposition an object's pivot in 3ds Max. You can do so by moving it manually in XYZ, or by using the align tools, or by sticking the pivot on an object's surface. There's more than one way to align a pivot too, as the steps following the next paragraph will show.

3ds Max offers a tool called a Working Pivot . It lets you set, per transform, a temporary pivot of an object that you can reset later. It works in 3D space. The 3ds Max...