Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using a template scene including lighting, turntable camera, and render settings


When you are modeling, a lot of time is wasted to construct a suitable scene for each model to show against, to light the model, and to set up a camera turntable. Using a template scene that provides those things is useful as a stand-in until the model is totally finished and can be either handed off to a colleague for their tasks, or presented professionally in a custom setting.

There is a nice template scene that ships with 3ds Max: C:\…\3dsMax\scenes\ Studio_scene_share.max. This reproduces the look of a small photographic studio, with moveable light rigs. The ceiling light is fixed in place, but we've provided a version where you can move the light rigs and the area lights follow at \Packt3dsMax\Chapter 2\Studio_scene_share_mod.max. The rigs can be grabbed via the Named Selection entries, and the scene is set up for rendering with Mental Ray.

Just import your content from a model or scene file, and align ...