Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

NVIDIA iray ActiveShade rendering


While final rendering is generally the area for a specialist, you can achieve a pretty good idea of the final look of the lighting and materials in your scene using ActiveShade, which is getting faster and faster year by year, particularly on robust machines (mostly through the uptake of NVIDIA's CUDA technology and OpenCL). You can read about this at http://blogs.nvidia.com/2011/08/nvidia-photorealistic-rendering-technology-demo-at-siggraph-2011/.

In order to enable NVIDIA iray as an ActiveShade renderer, perform the following steps:

  1. Press F10.

  2. Scroll down the Common tab of the Render Setup dialog.

  3. Click on the button (select Renderer) next to ActiveShade.

  4. Select NVIDIA iray renderer from the options available. Do the same for the button (select Renderer) next to Production.

Enabling NVIDIA iray for ActiveShade depends on having a version later than the Subscription Advantage service pack 2 for 3ds Max 2012. For 3ds Max 2013 it is in-built.

To start it up...